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Gully cricket rules, one page at a time

Nobody ever wrote these down. Every lane, terrace and turf plays its own version, and every version is somebody's “obviously”. So here they are: 15 house rules, what each one means, the arguments it starts, and how to score it.

Every rule below is one Gully Crix actually scores, as a switch you turn on before the toss. The Laws of cricket don't cover most of them. That's rather the point.

Batting format

Who bats, how many at once, and when an innings is really over.

Teams and squads

Odd numbers, latecomers and the player who belongs to everybody.

Gully ways to be out

Three dismissals you won't find in the Laws of cricket.

Extras and overs

Wides, no-balls, free hits, and cutting a game short.

Tied matches

What happens when the scores finish level.

Leaving the crease

Walking off without the bowler doing anything.

Save your ground's rules once

If you play the same turf every Sunday, set its rules once, give them a name like “Strikers Arena”, and pick them in one tap next time. A saved set holds the gully rules, the arena and the ball type, and nothing else. It describes the ground, not the match.

Gully Crix setup screen with a saved rule set called Strikers Arena
A saved set, one tap under Configure rules.

Want the long version?

These pages are the reference. For the stories behind them, read every gully cricket rule, explained and the unwritten rulebook every Indian knows. For step-by-step app instructions, the Help Centre has a guide for each switch.

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