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Gully Cricket
FAQ
Everything you need to know about GULLY CRIX — from what is gully cricket to how to score matches. Can't find what you're looking for? Contact us!
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Getting Started
Gully cricket is the informal, street-style cricket played in lanes, parks, and open grounds across India and the world. GULLY CRIX is the best gully cricket scoring app — a simple, fast scorer designed specifically for turf and gully cricket matches. It lets you track your gully cricket score ball-by-ball without needing an internet connection.
No! GULLY CRIX works without any login or account. Just download, accept the terms, and start scoring your first match in under 10 seconds.
Yes, absolutely. The app is built "offline-first" - all your match data is stored on your phone. You don't need internet to score matches. If you have internet, some data syncs in the background for analytics purposes (which you can disable).
1. Open the app
2. Tap "Start a new match"
3. Choose your mode:
• Quick Match — fast, anonymous scoring. Enter team names, pick colors, select overs, and go.
• Full Match — player-level scoring. Pick two saved team sheets from your Squad Book, toss the coin, set your rules (overs, bowler caps, Last Man Standing, Common Player, arena, ball type), and pick your openers.
Quick Match has you scoring in under 10 seconds. Full Match takes a couple of minutes the first time, and is much faster once your team sheets are saved.
Quick Match is the classic GULLY CRIX experience — two team names and instant tap-to-score, no player names needed.
Full Match (new in 3.0) adds player-level scoring: named batters and bowlers from your Squad Book, every dismissal type recorded properly, a real scorecard with fall of wickets, and career stats that build up for every player across matches.
Both modes are free and work offline.
Yes! Every ball is auto-saved. If you close the app or your phone dies, just reopen the app - you'll see a "Resume Match" card on the home screen. Tap it to continue exactly where you left off.
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Full Match Mode & Player Stats
The Squad Book is where your regular players live. Add each player once — name, alias, batting hand, bowling style, plus an optional photo, profile colour, and phone number. From there you build reusable Team Sheets, so next weekend both teams are one tap away.
Find it on the home screen, or you'll be guided into it the first time you start a Full Match.
A Team Sheet is a saved team — a name, a colour, and a set of players from your Squad Book. You can tag a wicket-keeper (WK) and captain (C); the keeper is pre-filled automatically when you record a stumping.
Players can appear in more than one team sheet — the app shows you when someone is already in another team.
When sides are uneven, gully cricket's classic fix is one player batting for both teams. In Full Match setup, tap "Common player" and pick anyone from your Squad Book — even someone who isn't in either team sheet. Their innings are scored separately for each side they bat for.
A gully rule made official. With Last Man Standing ON, the final batter keeps batting alone after the rest of the side is out (they run both ends themselves). Switch it OFF and the innings ends one wicket earlier, like conventional cricket. Set it during Full Match setup, before the toss.
All of them: Bowled, Caught (you credit the catcher), LBW, Run Out, Stumped (keeper pre-filled), Hit Wicket, Obstructing the Field, Hit the Ball Twice, Retired Hurt, Retire Out, and Timed Out. The wicket dialog is context-aware (3.1) — it only offers the dismissals that are actually possible: if runs were scored off the ball it shows just Run Out or Obstructing the Field, and on a free hit only Run Out, Obstructing the Field or Hit the Ball Twice.
Run outs are a quick two-step flow: pick which batter is out, then choose the end they were run out at (striker's or non-striker's) and credit up to two fielders. Gully Crix works out the runs completed and brings the new batter in at the correct end automatically — no more "did they cross?" guesswork.
No. A retired-hurt batter is not dismissed — no wicket is counted, and they stay in the Next Batter list so they can walk back in later. When they return, they resume from the same score and balls faced.
No. At the end of each over the app asks who bowls next, and whoever bowled the last over is locked out. It also enforces the max-overs-per-bowler cap you set during match setup.
Picked the wrong bowler by accident? Tap the bowler's name to change them before their first ball. Bowler injured mid-over? Swap them and someone else finishes the over.
They record where you played (Turf, Ground, Street, Mohalla, or Stadium) and what you played with (Tennis, Tape, Leather, Rubber, Plastic, or Wind ball).
They're not just labels — every player's career stats can be filtered by arena and ball type, so you can see how someone bats on turf vs the street, or with tennis vs tape.
Every Full Match automatically feeds the career record of each player involved. Open any player in your Squad Book to see batting (matches, runs, average, strike rate, high score, 4s, 6s, 50s, 100s, not-outs) and bowling (wickets, best figures, economy) — with filters for arena and ball type.
No uploads, no sync button, no subscription.
No. Quick Matches are anonymous by design — there are no player names, so nothing is attributed to anyone. Only Full Matches feed career stats.
Yes (new in 3.1). Quick Match now carries the same live header as Full Match — overs, current run rate, the partnership at the crease and a projected score — plus a Stats screen with an Innings tab (the match-progress worm and over-by-over graph) and a Partnerships tab, all updating as you score. It still doesn't save per-player career stats, since Quick Match has no player names.
In a Full Match, tap "Scorecard" any time to see the complete picture: a batting card with dismissal details (like "c Jitendra b Pankaj"), strike rates, extras and yet-to-bat; bowling figures with economy; fall of wickets; a Stats tab with the match progress worm and over-by-over charts; and an Over by Over tab with every ball of every over (now naming the bowler of each over).
Yes (new in 3.1). The scorecard carries a full partnerships breakdown for both innings — every stand shown as runs(balls) with a proportional bar, who was involved and how much each batter contributed, plus the score at which each wicket fell. You'll find it in both Quick Match and Full Match.
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Scoring Basics
1. Select the runs scored (0, 1, 2, 3, 4, 5, or 6)
2. If it's an extra, tap the extra type first (Wide, No Ball, Bye, Leg Bye, or Wicket)
3. Tap "Next Ball" to confirm
The two-step process prevents accidental scoring mistakes on the field.
• W (Wicket): Records a wicket
• wd (Wide): Adds 1 extra run, ball doesn't count
• nb (No Ball): Adds 1 extra run, ball doesn't count, plus any runs scored
• lb (Leg Bye): Runs scored off pads, ball counts as legal
• b (Bye): Runs scored without hitting bat or pad, ball counts as legal
Yes! Tap the No Ball button first, then tap the runs scored off that delivery. For example: No Ball + 4 runs = 5 total runs (1 penalty + 4 off the bat).
Use the "Undo" button below the "This Over" display. It removes the last ball recorded. If you undo by mistake, use "Redo" to bring it back.
In Quick Match, there's no limit on wickets! Record as many as needed — the innings only ends when all overs are bowled, or you manually tap "All Out. End Innings". Perfect for gully cricket where teams play with fewer than 11 players.
In Full Match, the squad size sets the limit: the innings ends when the side is all out (or one wicket earlier if Last Man Standing is off). Each wicket records the proper dismissal — bowled, caught, run out, and so on.
After 6 legal deliveries, the over automatically completes. Wides and No Balls don't count toward the 6 balls.
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Match Rules & Settings
Quick-pick presets are one tap away (like 5, 10, 20, 35, or 50 overs), and the +/- stepper lets you set any custom number up to 99 overs.
In Full Match you can also cap the maximum overs per bowler — the app enforces it when you pick the next bowler.
No, each team must have a different color. When you pick a color for one team, that color becomes unavailable for the other team. There are 16 colors to choose from.
A target is calculated automatically. You'll see the target screen showing "[Team B] needs X runs from Y balls to win." Tap "Start Next Innings" to continue.
• Win by runs: If the batting team doesn't reach the target when overs end
• Win by wickets: If the batting team reaches the target with balls remaining
• Tie: If scores are exactly equal when overs end
If the match ends in a tie, you can settle it with a Super Over or Bowl Out — both are built into the app.
Yes! Tap "All Out. End Innings" at the bottom of the scoring screen. A confirmation will appear to prevent accidental taps.
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Tiebreakers
You'll see a tiebreaker options screen with three choices:
• Super Over — each team bats one over, highest scorer wins
• Bowl Out — five bowlers from each side bowl at a single stump, most hits wins
• End as Tie — record it as a draw and move on
Both Super Over and Bowl Out are fully supported with complete scoring.
1. Tap "Super Over" on the tiebreaker screen.
2. The first team bats one over — score it like any normal over (wides, no-balls, wickets all count).
3. The second team sees their target and bats to chase it.
4. The winner is declared automatically once both teams have batted.
Full scoring support: wides, no-balls, wickets — everything tracked just like a regular over.
If the Super Over ends in a tie, you can play another one! Tap "Play Another Super Over" and Gully Crix keeps going until someone wins. There's no limit — just keep playing Super Overs until a winner is found.
Bowl Out is cricket's version of a penalty shootout — perfect when you only have a few minutes left.
1. Tap "Bowl Out" from the tiebreaker screen.
2. Enter five bowlers for each team.
3. Record each delivery: Hit (stump hit) or Miss.
4. The team with the most hits after five deliveries each wins.
5. If still tied, it goes to sudden death.
Best used when there's no time for a full Super Over.
• Super Over: When you have time for a full extra over and want a proper cricket resolution.
• Bowl Out: When time is very limited (5 minutes or less) — it's faster and still exciting.
Both are equally valid ways to break a tie.
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Sharing & Live Streaming
Yes! After the final ball, Gully Crix generates a clean match result card showing both teams' scores. Tap "Share" on the match result screen and send it via WhatsApp, Telegram, Instagram, or save it to your photos. No screenshots of ugly tables — just a slick card that looks great in any group chat.
Open the match and tap "Share" to pick any combination of cards (new in 3.1): the Match Summary (result and both teams' scores), each innings' Scorecard, the Stats graphs (worm and over-by-over), the ball-by-ball Over by Over, and player-award cards. Gully Crix renders them as clean branded images — save them to a "GullyCrix" album in your gallery, or send them straight to WhatsApp, Instagram or your team group.
After a Full Match, Gully Crix picks out the standout performers — Player of the Match, Super Hitter (most sixes), Wicket Taker (most wickets) and Container of the Match (most economical bowler) — and turns each into a shareable card showing the player's figures.
Live Streaming lets you broadcast your match in real time so friends, family, and fans can follow every ball from wherever they are — no app needed. Just share a link and they're in. Viewers see ball-by-ball updates live in their browser.
1. Open the app and start or resume a match.
2. Tap the "Go Live" button in the top right of the scoring screen.
3. Name your stream and tap Go Live.
4. A unique shareable link is generated instantly.
5. Share it via WhatsApp, Telegram, or copy to clipboard.
6. Score normally — viewers see updates in real time.
No! Viewers just open the link in any browser — on their phone, tablet, or computer. No account, no app download required.
Yes. You can pause the stream at any time and resume it later. The stream link stays active while paused so viewers can keep the page open. When you resume, updates flow again automatically.
Yes — Live Streaming requires an internet connection since it broadcasts your scores in real time. Regular scoring (without streaming) still works fully offline.
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During the Match
It shows all deliveries in the current over as circles:
• 0 = Dot ball
• 1, 2, 3, 4, 5, 6 = Runs scored
• W = Wicket
• wd = Wide
• nb = No Ball
• R = Retired batter (Full Match)
Tapping the current over opens the over-by-over breakdown.
The redesigned header (3.1) packs in the overs bowled, the current run rate, and the live partnership at the crease.
• First innings: it also shows a projected score.
• Second innings: it shows the equation — runs needed off the balls remaining.
The same header now appears in both Quick Match and Full Match.
Tap the current over on the scoring screen, or open the Scorecard / Match Stats view. You'll see every over's runs and wickets, a ball-by-ball breakdown with total 4s, 6s and extras, plus the match progress worm and over-by-over comparison charts.
Different sounds play for different events:
• Dot ball: Soft sound
• Single: Shot sound
• Big hits (2, 3, 5): Running sound
• Four: Boundary celebration
• Six: Maximum celebration
• No Ball: Umpire call
• Victory: Celebration sound with confetti!
Tap the speaker icon in the top-right corner of the scoring screen. Or go to Settings > Sound Effects and turn it off. Your preference is saved for future matches.
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Match History
On the home screen, scroll down to "Recent Matches." All your completed matches appear here with scores and results.
Swipe left on any match in the history list. A red delete option will appear. Confirm to remove it permanently.
Yes! Tap any match in history to see the full breakdown for both innings. Matches are badged as Quick or Full Match — Full Matches open the complete scorecard with dismissals, bowling figures, fall of wickets, and charts.
• Total Runs: All runs scored across all your matches
• Matches: Total completed matches
• Wickets: All wickets taken across all matches
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Aborting & Restarting
From the home screen (if you navigate back), tap "Abort. Start a new Match" below the resume card. You'll get three options:
1. No, Go Back - Return to the match
2. Abort & Restart with Same Teams - End this match and start fresh with same settings
3. Abort & End Match - End this match and go back to home screen
Aborted matches are NOT saved to history.
Yes! On the result screen, tap "Start Next Match" and choose "Restart with Same Teams." Team names, colors, and over settings will be pre-filled.
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Settings & Customization
Tap the gear icon on the home screen (top right corner).
Yes! Go to Settings > App Icon. Choose from 9 color variants: Default (Green), Dark, Blue, Green (alternate shade), Orange, Pink, Purple, Red, and Yellow.
Note: On iOS, a system alert will confirm the change.
You can control which notifications you receive:
• App Updates: New version announcements
• Promotions & Offers: Special deals and features
• Announcements: General news
• Tips & Tricks: Cricket scoring tips
Go to Settings > Notification Preferences to toggle each type.
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Privacy & Data
GULLY CRIX is privacy-focused. Here's what's collected:
Stored locally only (on your phone):
• Match scores and history
• Your settings preferences
Anonymous analytics (optional, can be disabled):
• App usage patterns (which screens you visit)
• Approximate location (city/region level from IP)
• Crash reports (to fix bugs)
Go to Settings > Privacy & Analytics and turn off "Share data for improvements." This immediately stops all analytics and crash reporting.
Yes! Go to Settings > Delete All Data. This permanently removes all match history, all settings, all preferences. You'll need to accept terms again on next launch.
No! The app never uses your phone's GPS. The approximate location (city/region) is determined from your IP address only when you're online, and only if analytics is enabled.
Absolutely not. Your data is never sold. Analytics data is only used to understand how the app is used and fix bugs.
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First Time Setup
When you first open the app, you'll see 4 swipeable pages:
1. Welcome - Introduction to the app
2. Privacy Promise - Our commitment to your privacy
3. Data Collection - Transparent explanation of what we collect
4. Terms Acceptance - Accept to start using the app
It's a one-time requirement to ensure you understand how the app works and handles your data. You only see this once unless you delete all data.
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Technical Questions
• iPhone: All iPhones running iOS 12 or later (iPhone only, not iPad native)
• Android: All Android devices running Android 5.0 or later
The app itself is about 50-60 MB. Match data is very small - you can store thousands of matches without storage concerns.
No, the app is lightweight. It only uses significant battery when playing sounds. You can mute sounds to save even more battery.
If you have analytics enabled, crash reports are automatically sent so we can fix bugs. Your match data is safe - it's saved after every ball, so you won't lose progress.
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Support & Feedback
Visit our website's contact page or email us directly. We actively review all feedback to improve the app.
Yes — GULLY CRIX is free to download and use, with no ads, no login, and no hidden charges. Everything in the app today, including the new Full Match mode, is included free.
Currently, there are no ads in the app. If ads are added in the future, they will not be targeted based on your personal data.
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Quick Tips
1. Assign one scorer: Have one dedicated person handle the app to avoid confusion
2. Confirm before "Next Ball": Double-check the run selection before confirming
3. Use Undo quickly: If you make a mistake, undo immediately before the next ball
4. Mute for focus: Turn off sounds if they're distracting during intense moments
5. Share results: Use the share option to celebrate wins with your group!
• The over-by-over history is your friend - tap to review any disputed ball
• Undo the last ball if everyone agrees on a correction
• The app doesn't lock you out - you can always correct and continue
• Each match is independent - perfect for tournament brackets
• Save Team Sheets in the Squad Book once and reuse them all tournament — and player career stats accumulate automatically across matches
• Use Full Match mode so every game produces a proper scorecard
• Swipe to delete practice/test matches to keep history clean
• Stats on home screen give you aggregate tournament numbers
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