v3.0Full Match mode · Squad Book · Real scorecards · Player career stats — and moreCheck it out
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June 10, 2026Release

GullyCrix 3.0 — Full Match Mode: Player-Level Scoring, Scorecards & Career Stats

Until now, GullyCrix scored matches the fast way — two team names, tap-tap-tap, done. Version 3.0 adds a second way to play: Full Match mode. Build your squad once, pick your team sheets, and score every ball against real named players — who's on strike, who bowled it, who took the catch. At the end you get a proper scorecard with fall of wickets, charts, a shareable result card with top performers, and career stats that grow with every match. Quick Match isn't going anywhere — it even got a fresh coat of paint. Here's everything that's new.

Two ways to score

When you start a new match you now choose between Quick Match — fast, anonymous scoring with no player names — and Full Match, with player-level scoring, scorecards, and stats. Quick Match stays exactly as fast as it's always been.

Two ways to score — Quick Match for speed, Full Match for player-level scoring
Two ways to score — Quick Match for speed, Full Match for player-level scoring

Build your Squad Book once

Add your regular players once: name, alias, batting hand, bowling style, even a photo and profile colour. Then build reusable Team Sheets from those players, with optional wicket-keeper and captain tags. The keeper is pre-filled on stumpings, and the app tells you when a player is already in another team.

The Squad Book — add your regular players once, reuse them forever
The Squad Book — add your regular players once, reuse them forever
Add a player with batting hand, bowling style, photo, and profile colour
Add a player with batting hand, bowling style, photo, and profile colour
Team Sheets — reusable teams built from your Squad Book
Team Sheets — reusable teams built from your Squad Book
Build a team sheet — tap WK / C to tag your keeper and captain
Build a team sheet — tap WK / C to tag your keeper and captain

Full Match setup, gully-style

Pick your two saved teams, flip the built-in coin toss and see the result straight away, and set overs with quick-pick chips plus a maximum-overs-per-bowler cap. Gully rules are first-class citizens: pick a Common Player who bats for both sides — even someone who isn't in either team — and toggle Last Man Standing to let the last batter bat alone. You can also record where you played and what you played with, which power per-condition stats later.

Full Match setup — pick your saved teams and toss the coin
Full Match setup — pick your saved teams and toss the coin
Toss result, straight away — Strikers chose to bat first
Toss result, straight away — Strikers chose to bat first
Common Player — anyone from your Squad Book can bat for both sides
Common Player — anyone from your Squad Book can bat for both sides
Overs, bowler caps, Last Man Standing, arena, and ball type
Overs, bowler caps, Last Man Standing, arena, and ball type
Where did you play? Turf, Ground, Street, Mohalla, or Stadium
Where did you play? Turf, Ground, Street, Mohalla, or Stadium
What did you play with? Tennis, Tape, Leather, Rubber, Plastic, or Wind
What did you play with? Tennis, Tape, Leather, Rubber, Plastic, or Wind

A scoring screen in your team's colours

Pick your openers and opening bowler, then score. The batting side's gradient fills the scoreboard, and the bowler bar wears the bowling side's colours, swapping automatically between innings. Both batters are on screen with runs, balls, and strike rate, alongside the partnership, current run rate, and the chase equation in the second innings.

Pick your openers and opening bowler before the first ball
Pick your openers and opening bowler before the first ball
The new Full Match scoring screen — both batters, partnership, and the bowler in their team's colours
The new Full Match scoring screen — both batters, partnership, and the bowler in their team's colours
Second innings — the screen swaps to the chasing team's colours, with the chase equation up top
Second innings — the screen swaps to the chasing team's colours, with the chase equation up top

Every dismissal, handled properly

Bowled, Caught (with the catcher credited), LBW, Run Out, Stumped (keeper credited), Hit Wicket, Retired Hurt, and Retired Out. Run outs let you pick which batter was out, credit up to two fielders, and answer 'did the batters cross?' so the new batter starts at the right end. Retired Hurt doesn't count as a wicket — the player stays eligible and can walk back in later, right where they left off.

Wicket flow — bowled, caught, LBW, run out, stumped, hit wicket, retired
Wicket flow — bowled, caught, LBW, run out, stumped, hit wicket, retired
Caught — credit the fielder who took it
Caught — credit the fielder who took it
Run out — choose which batter was out
Run out — choose which batter was out
Credit up to two fielders, and record whether the batters crossed
Credit up to two fielders, and record whether the batters crossed
Retired Hurt — not a wicket, and the batter can return later
Retired Hurt — not a wicket, and the batter can return later
A retired-hurt batter stays eligible in the Next Batter list
A retired-hurt batter stays eligible in the Next Batter list

Smart bowler management

At the end of each over you pick the next bowler, and the app enforces the rules for you: bowlers who've used their quota are locked out, and whoever bowled the last over can't bowl this one. Picked the wrong bowler by accident? Change them before the first ball. Bowler injured mid-over? Swap them and let someone else finish it.

End of over summary — runs and wickets at a glance
End of over summary — runs and wickets at a glance
Next over — quotas enforced, and last over's bowler is locked out
Next over — quotas enforced, and last over's bowler is locked out
Change a bowler before their first ball — or mid-over if they're injured
Change a bowler before their first ball — or mid-over if they're injured

A real scorecard

A batting card with dismissal details ('c Jitendra b Pankaj'), strike rates, extras, and yet-to-bat; bowling figures with overs, runs, wickets, and economy; and fall of wickets. The Stats tab adds a match-progress worm and over-by-over comparison charts, and the Over by Over view breaks down every ball — with 4s, 6s, and extras totals — also reachable mid-match by tapping the current over.

A real scorecard — dismissals, strike rates, extras, and yet to bat
A real scorecard — dismissals, strike rates, extras, and yet to bat
Bowling figures with economy, plus fall of wickets
Bowling figures with economy, plus fall of wickets
Match progress worm and over-by-over comparison charts
Match progress worm and over-by-over comparison charts
Over by Over — every ball of every over, with 4s, 6s, and extras
Over by Over — every ball of every over, with 4s, 6s, and extras

Share the win

The result screen celebrates the winning team with confetti, and the shareable match card now shows both team scores plus the top performers from each side: two batters and a bowler, with their figures.

Confetti for the winners
Confetti for the winners
The shareable result card — scores plus top performers from both sides
The shareable result card — scores plus top performers from both sides

Career stats for every player

Every Full Match feeds each player's profile in your Squad Book: runs, average, strike rate, high score, 4s and 6s, plus full bowling figures. Filter career stats by arena and ball type to see how someone bats on turf versus the street, with a tennis ball versus tape.

Career stats for every player — filter by arena and ball type
Career stats for every player — filter by arena and ball type

A countdown to every match

A new 3… 2… 1… animation in your team's colours, capped by a head-to-head 'Let's Play!' splash before the first ball.

3… 2… 1… — the new countdown in your team's colours
3… 2… 1… — the new countdown in your team's colours
Let's Play! — the head-to-head splash before the first ball
Let's Play! — the head-to-head splash before the first ball

Quick Match got the glow-up too

The home screen, scoreboard, and scoring screen now wear the new team gradients, and your Recent Matches list badges every game as Quick or Full Match.

Quick Match's refreshed look with the new team gradients
Quick Match's refreshed look with the new team gradients
Recent Matches now badges every game as Quick or Full Match
Recent Matches now badges every game as Quick or Full Match

A peek at what's next

Soon, players will be able to claim their own stats. You'll register with your phone number, invite your squad, and every player will own their career record for free. The Squad Book's optional phone field is the first piece of that. Thanks for playing — and for scoring — with GullyCrix!

How to get started

  1. Update GullyCrix to version 3.0 from the App Store or Google Play.
  2. Open the Squad Book and add your regular players — name, batting hand, and bowling style.
  3. Create Team Sheets from those players, tagging a wicket-keeper and captain if you like.
  4. Start a new match and choose Full Match, pick your teams, toss the coin, and set your rules — overs, bowler caps, Common Player, Last Man Standing, arena, and ball type.
  5. Pick your openers and opening bowler, then score ball by ball — the app handles dismissals, bowler quotas, and the scorecard for you.
  6. After the match, share the result card and watch every player's career stats grow in the Squad Book.

Frequently asked questions

What's the difference between Quick Match and Full Match?

Quick Match is the classic GullyCrix experience — two team names and instant tap-to-score, no player names needed. Full Match adds player-level scoring: named batters and bowlers from your Squad Book, every dismissal type, a full scorecard with fall of wickets, and career stats that accumulate across matches.

How does the Common Player rule work?

In gully cricket, when sides are uneven one player often bats for both teams. In Full Match setup you can pick any player from your Squad Book as the Common Player — even someone who isn't in either team sheet — and they'll be available to bat on both sides.

What does the Last Man Standing toggle do?

With Last Man Standing on, the final batter keeps batting alone after the rest of the side is out — a classic gully rule. Switch it off and the innings ends one wicket earlier, like conventional cricket.

Does Retired Hurt count as a wicket?

No. A retired-hurt batter is not dismissed — their wicket isn't counted, and they remain in the Next Batter list so they can resume their innings later, continuing from the same score and balls faced.

Can a bowler bowl two overs in a row?

No — the app locks out whoever bowled the previous over, and also enforces the maximum-overs-per-bowler cap you set during match setup. You can still change a bowler before their first ball, or mid-over if they're injured.

Where do player career stats come from?

Every Full Match you score feeds the career stats of the players involved — batting and bowling. Open any player in your Squad Book to see their record, and filter it by arena (like Turf) or ball type (like Tennis) to compare conditions.

Ready to try it?

Download Gully Crix and start scoring your matches.

Download Gully Crix
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